Aug 262010
 

I’m looking forward to Fallout: New Vegas. This should be no surprise to anyone who knows me, considering how much time I spent in Fallout 3 and how much I dig the whole post-nuclear-war milieu. Certainly the new game will play a great deal like its predecessor, being a first-person shooter/RPG mix, and I’m sure I’m going to enjoy it., but it would be dishonest to say that it feels like something’s missing. No, not awesome combat with detailed character models and morally ambiguous choices not addictive “one more level” gameplay nor good acting and writing…

It’s the radiation.

Fallout, by its very nature, is a series set in a post-nuke world. It’s been that way since the days of Wasteland (one of the greatest RPGs ever created), which Interplay developed back in the day and served as an inspiration if not direct descendant of the original Fallout games. Wasteland’s geographic setting was the border between Arizona and Nevada and many of their surrounding areas. New Vegas as indicated by the name, is set in Nevada, but Bethesda indicates that the area has been spared from bombings, which has led to a change in the environment, surviving technology and all of that.

How can you put Fallout in an area without the effects of nuclear holocaust? It’s the iconic setting for the series. That would be like, like making a Bioshock game and then saying it’s not going to be set underwater or something. Oh, wait.

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